05 · Interactive Storytelling · 2026
72 Hours Without Light
An interactive story designed to help international students rehearse practical decisions during a 72-hour power outage.
OwnershipFive-person team project
This page presents the shared team deliverable. The supplied course files do not contain a contribution log, so I do not assign myself specific production tasks here.
Research question
How can an interactive narrative make Dutch emergency-preparedness guidance more relevant and memorable for international students?
Approach
From question to evidence.
- 01
Created a fictional international student, Eva, whose everyday dependence on digital services makes the outage concrete.
- 02
Structured a mostly linear story with four scored choices and two endings, balancing global narrative clarity with local effectance at decision points.
- 03
Grounded the design in identification, narrative transportation, social cognitive theory, and regulatory focus, while translating emergency-kit guidance into consequences the player can explore.
What the work found
The prototype connects preparedness information to choices about water, food, warmth, communication, and cooperation. It aims for informative and instructive effects without losing the affective pull of a character-led story.
Limitations & next step
The shared prototype demonstrates the narrative logic but does not provide evidence of learning impact. A next step would test comprehension, recall, emotional response, and accessibility with international students. The team report states that generative AI was used for background imagery, with language tools used for copy support.
Evidence from the source work
Selected artifacts.



Methods & tools used here